Showing posts with label advertisement. Show all posts
Showing posts with label advertisement. Show all posts

Friday, October 16, 2009

Friday's Keynotes


One Studio, Many Screens: Disney's Anytime, Anywhere Strategy
Keynote speaker: 
Myles MacBean, Vice President and General Manager, Disney Online EMEA

The triangle of the convergence of online video appeared again: This time coined to communication, content and interactivity. But the message is the same, online now unifies previously unrelated medias.
MacBean says that the kids are the first ones to really embrace new kinds of virtual-world experiences, as they have been growing up with the web.

He stresses that coopetition (sometimes competition, sometimes cooperation) is the future model for how to see the value chain, it changes in every case.

Disney uses several revenue models: Ad-supported (also as kind of a ramp-up), subscription-based and micro payment. They make this dependent on how a model works with the certain media. Disney's customers' requirement: "my content, my time, my place"

In Disney's vision, content is not the king. Consumer is the King (and in this particular case perhaps they are Princes & Princesses :)

Disneys vision: "Disney is special, fun entertainment with heart". In this sentence:
- "special" means storytelling, innovation and quality
- "entertainment" means fun, imagination, family, quality, magical experience
- "heart" means community, optimism, decency

MacBean also pointed out that the main entertainment device in modern homes is not just a television, but big screen at living room.

The value chain in Disney's point of view consist of four different layers, that are:
- Home devices (pc's, consoles, set-top-boxes, AppleTv...)
- Content Provider (publisher or user)
- Content Aggregator (independent or platform)
- Platform Services (open or walled)

Every company must declare what is their position (layer) on a value chain. This is the most important question to answer, if intention is to make successful business. Secondly, when you are positioned yourself you must identify your customers and their needs.

Advertisements are seen as "on ramp" for a customer

There are couple of reasons that encourages people to buy content:
- timeliness (eg. mobile use)
- exclusivity (eg. football game)


Creating Original Online Video Content: Who are the Commissioners and Where's the Funding?
Keynote speaker: 
Nicholas Wheeler, Managing Director, ITN On, UK
(Multimedia Division)


The question asked is if we will ever get out of the state of seeing online as just a distribution platform instead of a creative new media that is difficult to create content for. Wheeler states that a lot of the content offered online today is what he calls long-tail, stuff that is recycled from e.g. cinema or broadcast, but not content originally created for online. Disintermediation changes the market structure, brands and content makers are more and more commisioning content on their own. One of the big chances to do something original that generates revenue are actually services around content.

Final summary for this presentation was loaned from Mr. Rupert Murdoch:
We have one certainty - we can never be sure where the industry will end up.
We personally agree that sentence, but it still shows that this keynote didn't give us any clear answer for this big question: "Where's the money and how to get it in this business?"




Wednesday, October 14, 2009

That Adobe Thing - Workshop, Presentation

Developing a Rich Video Player for the Adobe Flash Platform, Workshop
Wednesday, Oct 14th, 14:00-17:00

Implementing Flash Video DVR Functionality for Live Streaming, Presentation
Friday, Oct 16th, 11:45-12:30

Speaker:
Steve Allison, Technical Evangelist (EMEA), Flash Media, Adobe Systems.


Steve Allison hosted both the Flash Video Player workshop and the presentation on the Flash Video DVR Functionality. Both talks had a lot of overlap and shall here be covered together. Mr. Allison being an Adobe evangelist delivered what you would expect, Adobe advertisement, rather well-done though. The slides were shiny and the sessions were some of the most technical things of the conference. So let's have a look at what Adobe wants to sell us.

With Flash Player 10 and Flash Media Server (FMS) 3.5 Adobe offers RTMP-based adaptive rate-switching based on the quality of user experience. [link to the microsoft one]

The other new feature in FMS 3.5 is the DVR functionality. While transmitting a live-stream, it creates a file-cache on the server of what has been broadcasted so far, which makes it possible to rewind to an earlier point in the live stream. That time-shifting functionality does offer possibilities around ads and offering hybrid live-on-demand broadcasts. Good to see more advanced functionality arriving in streaming server products, we seem to kind of slowly getting over the point of trying to get just the basics right.

After looking at what is there currently, here an outlook on what Adobe has announced: In Flash Player 10.1 Adobe targets to converge all versions of the Flash Runtime: Flash Player, AIR and Flash Lite. We have to see how well the adoption on devices will work out, but finally having Action Script 3 on smart phones (I'm not speaking about Apple's walled gardens here) would definitely be a good step.

Of course Adobe had to react to the much-hyped advanced HTTP progressive download product introduced by Microsoft [link to article]. Adobe's take on the functionality is announced for Q2 2010, as a software independent of FMS (they said on any HTTP server, we'll see).

Flash Access 2.0 , announced for 2010 is introducing strong DRM to Flash that allows to restrict the user in what he can do with media material he might have acquired via Flash.

An actually very interesting part of Adobe's offering is the release of OSMF (Open Source Media Framework) that happened some months ago. It is a framework that replaces the video playback component on Flash with Open Source licensed code that allows to plug into all kinds of integration points for the video playback. E.g. advertisement, analytics, authorization, integration into social networks.

I asked about the plans on availability of Flash Media Encoder on different platforms than Windows and Adobe development tools on Linux, but the answer was, unsurprisingly, marketing talk about ongoing considerations on profitable OS platforms.